1
00:00:00,000 --> 00:00:04,320
Hello everyone and welcome to another episode of Microsoft Knowledge Nuggets here on M365.

2
00:00:04,320 --> 00:00:05,920
FM, I'm your host, Mirko Peters.

3
00:00:05,920 --> 00:00:10,240
Today's topic is one that almost everyone has heard of, but few people can actually explain.

4
00:00:10,240 --> 00:00:12,400
Microsoft Mesh, you've heard the buzzwords,

5
00:00:12,400 --> 00:00:15,280
metaverse, mixed reality, 3D meetings.

6
00:00:15,280 --> 00:00:17,160
But right now, what does Mesh actually do for you?

7
00:00:17,160 --> 00:00:18,040
Here's the short answer.

8
00:00:18,040 --> 00:00:22,120
It's a way to meet in 3D virtual spaces inside Microsoft Teams.

9
00:00:22,120 --> 00:00:26,320
Imagine stepping into a room where you and your colleagues show up as avatars.

10
00:00:26,320 --> 00:00:28,240
You can walk around, chat on the side,

11
00:00:28,240 --> 00:00:29,920
and still watch presentations together.

12
00:00:29,920 --> 00:00:31,600
It's not a game and it's not a toy.

13
00:00:31,600 --> 00:00:33,360
It's just a different way to hold a meeting.

14
00:00:33,360 --> 00:00:36,280
Now the tricky part, Mesh has gone through a major change.

15
00:00:36,280 --> 00:00:40,200
That standalone metaverse platform Microsoft originally announced, retired.

16
00:00:40,200 --> 00:00:42,680
What's left is a feature built right into Teams,

17
00:00:42,680 --> 00:00:46,160
simpler, more practical, and actually available to you today.

18
00:00:46,160 --> 00:00:49,240
By the end of this episode, you'll understand what Mesh is,

19
00:00:49,240 --> 00:00:51,520
how it works, why Microsoft changed course,

20
00:00:51,520 --> 00:00:55,120
and whether it's worth your time, grab your coffee, and let's dive in.

21
00:00:55,120 --> 00:00:57,520
So what exactly is Microsoft Mesh?

22
00:00:57,520 --> 00:00:59,320
Let's start with a simple definition.

23
00:00:59,320 --> 00:01:02,360
Microsoft Mesh is a platform for shared 3D experiences.

24
00:01:02,360 --> 00:01:03,760
Not a game, not a VR toy.

25
00:01:03,760 --> 00:01:07,680
It's a collaboration tool that adds a sense of physical presence to remote meetings.

26
00:01:07,680 --> 00:01:09,400
Compared to a regular video call,

27
00:01:09,400 --> 00:01:12,040
on a normal Teams call you see faces in little boxes.

28
00:01:12,040 --> 00:01:13,680
Everyone stares at the same grid.

29
00:01:13,680 --> 00:01:16,960
There's no sense of where anyone is in relation to you.

30
00:01:16,960 --> 00:01:19,880
In Mesh you see avatars sitting in a virtual room together.

31
00:01:19,880 --> 00:01:22,000
You can look around, you can move closer to someone.

32
00:01:22,000 --> 00:01:23,480
And here's the interesting part.

33
00:01:23,480 --> 00:01:26,520
They have voice changes depending on how far away they are.

34
00:01:26,520 --> 00:01:28,000
That's the core promise of Mesh.

35
00:01:28,000 --> 00:01:30,160
It makes remote interaction feel more natural.

36
00:01:30,160 --> 00:01:32,000
Your brain picks up on spatial cues.

37
00:01:32,000 --> 00:01:34,440
You know someone is over there or next to you.

38
00:01:34,440 --> 00:01:37,520
That sounds small, but it actually helps with engagement and memory.

39
00:01:37,520 --> 00:01:39,520
When you feel like you're in a room with people,

40
00:01:39,520 --> 00:01:40,960
you pay attention differently.

41
00:01:40,960 --> 00:01:42,720
Now let me clear up a common confusion.

42
00:01:42,720 --> 00:01:44,560
Mesh is not a virtual world you live in.

43
00:01:44,560 --> 00:01:47,160
It's a meeting space you enter for specific sessions.

44
00:01:47,160 --> 00:01:50,320
No persistent universe, no digital real estate to buy,

45
00:01:50,320 --> 00:01:52,360
no avatar walking around when you're not in a meeting.

46
00:01:52,360 --> 00:01:53,800
It's a room, not a planet.

47
00:01:53,800 --> 00:01:55,560
You join, you meet, you leave.

48
00:01:55,560 --> 00:01:58,720
The technology runs on your PC, Mac or VR headset.

49
00:01:58,720 --> 00:02:00,680
It supports MetaQuest headsets today,

50
00:02:00,680 --> 00:02:02,920
and Apple Vision Pro support has been announced.

51
00:02:02,920 --> 00:02:04,080
But here's the key point.

52
00:02:04,080 --> 00:02:06,240
You don't need special hardware for basic use.

53
00:02:06,240 --> 00:02:08,720
Just a webcam and the Teams app, that's it.

54
00:02:08,720 --> 00:02:10,240
But Mesh wasn't always as simple.

55
00:02:10,240 --> 00:02:12,600
Let's talk about the big pivot Microsoft made.

56
00:02:12,600 --> 00:02:15,520
And why it actually helped users like us.

57
00:02:15,520 --> 00:02:18,760
The big pivot from Metaverse platform to Teams feature.

58
00:02:18,760 --> 00:02:21,400
Back in 2021, Microsoft announced Mesh

59
00:02:21,400 --> 00:02:23,080
as this grand Metaverse platform,

60
00:02:23,080 --> 00:02:25,800
CEO Satyanadella called it the next frontier.

61
00:02:25,800 --> 00:02:27,400
They talked about standalone apps,

62
00:02:27,400 --> 00:02:29,720
custom worlds built with the Unity game engine,

63
00:02:29,720 --> 00:02:32,880
HoloLens support, and events for up to 330 people.

64
00:02:32,880 --> 00:02:34,120
It was a huge vision.

65
00:02:34,120 --> 00:02:36,640
But by 2024, Microsoft started rolling Mesh

66
00:02:36,640 --> 00:02:38,880
features into Teams instead of keeping it separate.

67
00:02:38,880 --> 00:02:41,760
By December 2025, the standalone platform was officially

68
00:02:41,760 --> 00:02:42,600
retired.

69
00:02:42,600 --> 00:02:46,040
The Mesh Toolkit, which let developers build custom 3D worlds,

70
00:02:46,040 --> 00:02:48,200
shut down in June 2025.

71
00:02:48,200 --> 00:02:50,560
The dedicated Mesh app for PC and MetaQuest?

72
00:02:50,560 --> 00:02:53,360
Gone, the Mesh Cloud.Microsoft website also gone.

73
00:02:53,360 --> 00:02:54,120
What happened?

74
00:02:54,120 --> 00:02:55,760
The reason is actually pretty simple.

75
00:02:55,760 --> 00:02:57,920
Companies didn't want another platform to manage,

76
00:02:57,920 --> 00:03:01,040
since they already have Teams and Microsoft 365.

77
00:03:01,040 --> 00:03:02,960
They didn't want to learn a whole new tool just

78
00:03:02,960 --> 00:03:03,920
for a 3D meeting.

79
00:03:03,920 --> 00:03:06,320
What they wanted was 3D collaboration inside the tools

80
00:03:06,320 --> 00:03:07,280
they already use.

81
00:03:07,280 --> 00:03:09,080
So Microsoft listened.

82
00:03:09,080 --> 00:03:10,760
The result is what we have today.

83
00:03:10,760 --> 00:03:12,320
Immersive spaces in Teams.

84
00:03:12,320 --> 00:03:14,080
It's a lighter, more accessible version of what

85
00:03:14,080 --> 00:03:15,400
Mesh was supposed to be.

86
00:03:15,400 --> 00:03:16,520
Think of it like this.

87
00:03:16,520 --> 00:03:18,560
Imagine someone building a brand new office building

88
00:03:18,560 --> 00:03:21,680
from scratch, then deciding to just add a nice conference room

89
00:03:21,680 --> 00:03:23,400
to the building where everyone already works.

90
00:03:23,400 --> 00:03:26,080
No separate building, no separate keycard, just one space

91
00:03:26,080 --> 00:03:27,560
that works with everything else.

92
00:03:27,560 --> 00:03:28,760
Now, there is a trade-off.

93
00:03:28,760 --> 00:03:31,080
With immersive spaces, you get fewer features.

94
00:03:31,080 --> 00:03:32,600
Meetings are limited to 16 people.

95
00:03:32,600 --> 00:03:33,360
No custom worlds.

96
00:03:33,360 --> 00:03:34,560
You can build yourself.

97
00:03:34,560 --> 00:03:36,600
And HoloLens support ends in 2027.

98
00:03:36,600 --> 00:03:38,360
But here's the thing is, it's far easier

99
00:03:38,360 --> 00:03:41,400
to adopt for most organizations that trade off is worth it.

100
00:03:41,400 --> 00:03:43,600
The goal isn't to create a virtual reality universe.

101
00:03:43,600 --> 00:03:47,080
The goal is to make your meetings more engaging and collaborative.

102
00:03:47,080 --> 00:03:48,120
You don't need a developer.

103
00:03:48,120 --> 00:03:49,600
You don't need a 3D artist.

104
00:03:49,600 --> 00:03:50,960
You just need a Teams meeting.

105
00:03:50,960 --> 00:03:52,200
So what does this mean for you?

106
00:03:52,200 --> 00:03:54,040
Let me show you exactly how to use it.

107
00:03:54,040 --> 00:03:56,440
How to join an immersive space in Teams.

108
00:03:56,440 --> 00:03:57,800
Here's the best part.

109
00:03:57,800 --> 00:04:00,400
You don't need to learn a new tool or install a separate app.

110
00:04:00,400 --> 00:04:02,200
You just need a regular Teams meeting.

111
00:04:02,200 --> 00:04:05,520
First, schedule a Teams meeting like you normally would.

112
00:04:05,520 --> 00:04:08,000
Nothing special, just a normal calendar invite.

113
00:04:08,000 --> 00:04:09,160
Once you join the meeting, you'll

114
00:04:09,160 --> 00:04:11,520
see the familiar Teams interface with your camera feed,

115
00:04:11,520 --> 00:04:13,680
the chat panel, and the participant list.

116
00:04:13,680 --> 00:04:16,280
Now look at the top of the screen and click the View button.

117
00:04:16,280 --> 00:04:19,080
You'll see an option that says immersive space 3D.

118
00:04:19,080 --> 00:04:20,280
Click it, and that's it.

119
00:04:20,280 --> 00:04:20,960
You're in.

120
00:04:20,960 --> 00:04:23,800
The first time you do this, Teams will ask you to pick an avatar.

121
00:04:23,800 --> 00:04:25,440
If you haven't set one up yet, the app

122
00:04:25,440 --> 00:04:27,880
will guide you through choosing a face shape, hairstyle,

123
00:04:27,880 --> 00:04:28,560
and clothing.

124
00:04:28,560 --> 00:04:29,760
It takes about two minutes.

125
00:04:29,760 --> 00:04:31,320
Then you'll pick a space environment.

126
00:04:31,320 --> 00:04:33,280
Microsoft gives you several options,

127
00:04:33,280 --> 00:04:36,200
an outdoor gathering space with mountains in the background,

128
00:04:36,200 --> 00:04:38,560
a Zen conference room with a calm atmosphere,

129
00:04:38,560 --> 00:04:40,320
or a classic boardroom setup.

130
00:04:40,320 --> 00:04:42,400
Pick whichever feels right for your meeting.

131
00:04:42,400 --> 00:04:44,320
The environment you choose sets the tone.

132
00:04:44,320 --> 00:04:46,960
So think about what kind of atmosphere you want.

133
00:04:46,960 --> 00:04:49,000
Now you're inside the immersive space.

134
00:04:49,000 --> 00:04:50,440
You see yourself as an avatar.

135
00:04:50,440 --> 00:04:53,160
You see your colleagues as avatars, and you can move around.

136
00:04:53,160 --> 00:04:54,480
The controls work like this.

137
00:04:54,480 --> 00:04:57,680
If you're on a PC, use the WASD keys to walk forward,

138
00:04:57,680 --> 00:04:58,960
left, back, and right.

139
00:04:58,960 --> 00:05:00,920
Left click and drag to look around the room.

140
00:05:00,920 --> 00:05:03,320
Press E to rotate, left, Q to rotate, right.

141
00:05:03,320 --> 00:05:04,200
Hold Shift to run.

142
00:05:04,200 --> 00:05:06,800
If you want to get somewhere fast, just click on any seat,

143
00:05:06,800 --> 00:05:08,560
and you'll teleport there instantly.

144
00:05:08,560 --> 00:05:10,120
It feels a lot like a video game,

145
00:05:10,120 --> 00:05:11,760
but don't let that intimidate you.

146
00:05:11,760 --> 00:05:13,080
The controls are simple, and you'll

147
00:05:13,080 --> 00:05:15,600
get the hang of them in about 30 seconds.

148
00:05:15,600 --> 00:05:17,800
Once you get used to moving around in 3D,

149
00:05:17,800 --> 00:05:20,640
you'll find it feels more natural than a flat grid of faces.

150
00:05:20,640 --> 00:05:21,840
Down at the bottom of the screen,

151
00:05:21,840 --> 00:05:23,400
you'll see your control panel.

152
00:05:23,400 --> 00:05:25,920
There are reaction buttons, so you can clap, smile,

153
00:05:25,920 --> 00:05:27,680
give a thumbs up, or send a heart.

154
00:05:27,680 --> 00:05:29,040
There's an environment settings button

155
00:05:29,040 --> 00:05:31,720
to switch to a different space theme, mid-meeting.

156
00:05:31,720 --> 00:05:34,440
There's a sitting overview that shows who's sitting where.

157
00:05:34,440 --> 00:05:36,080
And you can change your avatar on the fly

158
00:05:36,080 --> 00:05:38,560
if you want to switch outfits or appearance.

159
00:05:38,560 --> 00:05:40,560
Here's something important about privacy.

160
00:05:40,560 --> 00:05:42,920
When you join an immersive space, your camera stays

161
00:05:42,920 --> 00:05:45,840
off, your peers in avatar, so nobody sees your actual face

162
00:05:45,840 --> 00:05:47,320
or your messy background.

163
00:05:47,320 --> 00:05:49,760
Audio still works through your microphone and speakers,

164
00:05:49,760 --> 00:05:51,120
so you can talk normally.

165
00:05:51,120 --> 00:05:53,760
If some people on the call don't join the immersive space,

166
00:05:53,760 --> 00:05:55,840
they'll still see your avatar on their screen.

167
00:05:55,840 --> 00:05:58,160
They just won't be in the 3D room with you.

168
00:05:58,160 --> 00:06:01,160
Think of it as walking into a specially designed meeting room

169
00:06:01,160 --> 00:06:03,920
in your office building, where the walls are digital,

170
00:06:03,920 --> 00:06:06,680
but the experience of being together in a shared space

171
00:06:06,680 --> 00:06:07,640
is what matters.

172
00:06:07,640 --> 00:06:09,840
This setup is perfect for remote teams

173
00:06:09,840 --> 00:06:11,640
who want a stronger sense of presence

174
00:06:11,640 --> 00:06:14,040
without worrying about how their home office looks.

175
00:06:14,040 --> 00:06:15,720
Now let's talk about the killer feature

176
00:06:15,720 --> 00:06:17,520
that makes Mesh feel real.

177
00:06:17,520 --> 00:06:18,960
Spatial audio.

178
00:06:18,960 --> 00:06:21,320
Spatial audio, the secret source.

179
00:06:21,320 --> 00:06:23,680
Think about how you hear someone in a real room.

180
00:06:23,680 --> 00:06:26,720
If they're standing next to you, their voice is loud and clear.

181
00:06:26,720 --> 00:06:28,440
If they're across the room, it's quieter.

182
00:06:28,440 --> 00:06:31,080
If they're behind you, the sound comes from behind.

183
00:06:31,080 --> 00:06:33,320
Your brain uses these cues to figure out

184
00:06:33,320 --> 00:06:35,080
where people are and who's talking.

185
00:06:35,080 --> 00:06:36,200
Mesh does the same thing.

186
00:06:36,200 --> 00:06:38,200
It's called spatial audio, and honestly,

187
00:06:38,200 --> 00:06:40,680
it's what makes the whole experience feel real.

188
00:06:40,680 --> 00:06:42,440
Walk away from the group in your virtual space.

189
00:06:42,440 --> 00:06:45,200
Their voice is fade, walk closer, and they get louder.

190
00:06:45,200 --> 00:06:46,920
Turn your avatar to face someone,

191
00:06:46,920 --> 00:06:49,440
and their voice shifts to the direction you're looking.

192
00:06:49,440 --> 00:06:53,000
Simple idea, but it completely changes how a meeting feels.

193
00:06:53,000 --> 00:06:54,960
Side conversations become possible again.

194
00:06:54,960 --> 00:06:57,880
In a regular Teams call, if two people want to chat privately,

195
00:06:57,880 --> 00:06:59,200
they have to send a separate message

196
00:06:59,200 --> 00:07:00,720
or leave the meeting entirely.

197
00:07:00,720 --> 00:07:03,280
In an immersive space, they just step aside.

198
00:07:03,280 --> 00:07:05,320
Their avatars move a few feet away from the group

199
00:07:05,320 --> 00:07:06,760
and their audio moves with them.

200
00:07:06,760 --> 00:07:08,160
The main group doesn't hear them,

201
00:07:08,160 --> 00:07:09,760
and they don't hear the main session.

202
00:07:09,760 --> 00:07:11,440
Quick chat then walk back and rejoin

203
00:07:11,440 --> 00:07:13,960
that's something you just can't do on a standard video call.

204
00:07:13,960 --> 00:07:15,800
This solves a real problem in hybrid work.

205
00:07:15,800 --> 00:07:17,960
Remember the last time you were in an actual office?

206
00:07:17,960 --> 00:07:19,880
You could tap a colleague on the shoulder,

207
00:07:19,880 --> 00:07:22,680
pull someone aside for a quick word without interrupting everyone.

208
00:07:22,680 --> 00:07:25,000
Those moments are nearly gone on regular video calls.

209
00:07:25,000 --> 00:07:26,480
Spatial audio brings them back.

210
00:07:26,480 --> 00:07:28,320
It also cuts down on meeting fatigue.

211
00:07:28,320 --> 00:07:31,440
On a normal video call, you're locked into one speaker at a time.

212
00:07:31,440 --> 00:07:33,120
Everyone stares at whoever's talking.

213
00:07:33,120 --> 00:07:34,040
Exoresting.

214
00:07:34,040 --> 00:07:37,040
In an immersive space, natural social dynamics kick in.

215
00:07:37,040 --> 00:07:39,200
You look at who's talking, you turn to follow a speaker,

216
00:07:39,200 --> 00:07:41,440
you feel the room, your brain does what it evolved to do,

217
00:07:41,440 --> 00:07:43,320
and that makes the meeting way less tiring.

218
00:07:43,320 --> 00:07:44,840
You don't need a VR headset for this,

219
00:07:44,840 --> 00:07:46,640
a simple laptop with speakers works,

220
00:07:46,640 --> 00:07:48,440
but to really feel part of the space,

221
00:07:48,440 --> 00:07:50,560
you need an avatar that represents you.

222
00:07:50,560 --> 00:07:51,400
Avatars.

223
00:07:51,400 --> 00:07:52,560
Your digital self.

224
00:07:52,560 --> 00:07:54,800
Your avatar is your body in the mesh world.

225
00:07:54,800 --> 00:07:56,320
It's how other people see you.

226
00:07:56,320 --> 00:07:57,800
And it's surprisingly expressive.

227
00:07:57,800 --> 00:07:59,520
The avatar mimics your head movements,

228
00:07:59,520 --> 00:08:00,560
turn your head in real life,

229
00:08:00,560 --> 00:08:01,880
and the avatar turns its head.

230
00:08:01,880 --> 00:08:04,680
If you have a webcam, it might even smile when you smile.

231
00:08:04,680 --> 00:08:05,680
Not perfect.

232
00:08:05,680 --> 00:08:07,960
It won't catch every micro expression.

233
00:08:07,960 --> 00:08:09,960
But it's enough to make the interaction feel human.

234
00:08:09,960 --> 00:08:12,520
You customize your avatar in the Teams avatar app.

235
00:08:12,520 --> 00:08:13,960
Find it in the Teams app store,

236
00:08:13,960 --> 00:08:15,760
or through the immersive space setup.

237
00:08:15,760 --> 00:08:19,120
Pick your face shape, hairstyle, skin tone, clothing, accessories.

238
00:08:19,120 --> 00:08:21,720
You can go realistic or something more stylized.

239
00:08:21,720 --> 00:08:23,080
It doesn't need to be photorealistic.

240
00:08:23,080 --> 00:08:25,600
Think of it as a more expressive version of your profile picture,

241
00:08:25,600 --> 00:08:28,680
something that feels like you without being an exact copy.

242
00:08:28,680 --> 00:08:31,200
During a meeting, you can change your avatar instantly,

243
00:08:31,200 --> 00:08:34,040
swap from casual clothes to a suit for a presentation,

244
00:08:34,040 --> 00:08:36,200
or switch to a different look for a team social event.

245
00:08:36,200 --> 00:08:38,360
You can do it on the fly without leaving the meeting.

246
00:08:38,360 --> 00:08:39,640
Why does the avatar matter?

247
00:08:39,640 --> 00:08:41,760
Because it creates psychological presence.

248
00:08:41,760 --> 00:08:45,880
Having a body in a virtual space improves attention and recall.

249
00:08:45,880 --> 00:08:48,000
When you see yourself sitting in a room with other people,

250
00:08:48,000 --> 00:08:50,160
your brain treats the experience differently.

251
00:08:50,160 --> 00:08:51,840
You're less likely to multitask.

252
00:08:51,840 --> 00:08:53,640
You're more likely to remember what was said.

253
00:08:53,640 --> 00:08:55,080
You feel like you're actually there.

254
00:08:55,080 --> 00:08:58,560
So you're in an immersive space with avatars and spatial audio,

255
00:08:58,560 --> 00:08:59,880
great for a team meeting.

256
00:08:59,880 --> 00:09:01,080
But Mesh can do more,

257
00:09:01,080 --> 00:09:04,640
especially when organizations build custom environments.

258
00:09:04,640 --> 00:09:06,880
Custom environments, the developer angle.

259
00:09:06,880 --> 00:09:10,440
Before Microsoft retired it, Mesh had a whole different side to it.

260
00:09:10,440 --> 00:09:12,880
Organizations could build their own 3D worlds

261
00:09:12,880 --> 00:09:15,320
using something called the Mesh Toolkit for Unity.

262
00:09:15,320 --> 00:09:16,640
And some companies went all in.

263
00:09:16,640 --> 00:09:20,960
Take Accenture, they built a virtual campus called One Accenture Park

264
00:09:20,960 --> 00:09:24,320
and used it to onboard over 300,000 new hires.

265
00:09:24,320 --> 00:09:26,800
New employees could explore virtual campus areas,

266
00:09:26,800 --> 00:09:29,800
attend orientation sessions and network with colleagues,

267
00:09:29,800 --> 00:09:31,280
or without leaving their homes.

268
00:09:31,280 --> 00:09:32,720
Those custom worlds were rich.

269
00:09:32,720 --> 00:09:36,160
Product showcases where you could walk around a 3D model of a new car,

270
00:09:36,160 --> 00:09:38,960
training simulations for medical procedures or safety drills.

271
00:09:38,960 --> 00:09:40,800
Branded showrooms for sales events,

272
00:09:40,800 --> 00:09:43,600
they looked impressive and they served real business purposes.

273
00:09:43,600 --> 00:09:45,440
But they came with a cost to build them.

274
00:09:45,440 --> 00:09:46,880
You needed Unity developers.

275
00:09:46,880 --> 00:09:47,960
You needed 3D artists.

276
00:09:47,960 --> 00:09:50,160
You needed IT support to manage the deployment.

277
00:09:50,160 --> 00:09:51,600
It was a serious investment.

278
00:09:51,600 --> 00:09:53,120
That capability is now gone.

279
00:09:53,120 --> 00:09:56,360
The Mesh Toolkit officially retired in June 2025.

280
00:09:56,360 --> 00:09:57,960
No new custom worlds can be built,

281
00:09:57,960 --> 00:10:00,760
existing ones still work, but they won't get updates.

282
00:10:00,760 --> 00:10:03,320
If you were hoping to create a branded experience for a sales event

283
00:10:03,320 --> 00:10:06,480
or a training module, you're out of luck with the current version.

284
00:10:06,480 --> 00:10:09,360
What remains are the default environments Microsoft provides.

285
00:10:09,360 --> 00:10:11,440
You get a handful of pre-built spaces.

286
00:10:11,440 --> 00:10:14,000
The outdoor gathering, the Zen conference room, the boardroom,

287
00:10:14,000 --> 00:10:16,720
you can switch between them during a meeting with one click,

288
00:10:16,720 --> 00:10:18,080
but you can't create your own.

289
00:10:18,080 --> 00:10:20,440
That's a significant limitation for organizations

290
00:10:20,440 --> 00:10:21,920
that wanted something unique.

291
00:10:21,920 --> 00:10:25,080
Now, Microsoft has hinted at AI-powered environment generation

292
00:10:25,080 --> 00:10:26,040
in the future.

293
00:10:26,040 --> 00:10:28,680
The idea is that you might describe what you want

294
00:10:28,680 --> 00:10:31,080
and an AI builds the space for you.

295
00:10:31,080 --> 00:10:33,560
That's not here yet, but it's something to watch for.

296
00:10:33,560 --> 00:10:35,280
So who is actually using Mesh right now?

297
00:10:35,280 --> 00:10:37,160
Let's look at some real use cases.

298
00:10:37,160 --> 00:10:39,440
Real use cases when Mesh shines.

299
00:10:39,440 --> 00:10:42,240
Let's start with Accenture because they're the biggest example.

300
00:10:42,240 --> 00:10:45,440
They onboarded over 300,000 new hires in one Accenture Park.

301
00:10:45,440 --> 00:10:46,840
That's not a small pilot program.

302
00:10:46,840 --> 00:10:48,520
That's a massive real world deployment.

303
00:10:48,520 --> 00:10:51,200
New employees could walk through virtual campus areas,

304
00:10:51,200 --> 00:10:54,400
attend orientation talks and network with colleagues, all in 3D.

305
00:10:54,400 --> 00:10:56,880
And they did it at scale, then there's team building.

306
00:10:56,880 --> 00:11:00,240
Remote teams are using immersive spaces for informal gatherings.

307
00:11:00,240 --> 00:11:03,960
Virtual happy hours, holiday parties, brainstorming sessions.

308
00:11:03,960 --> 00:11:06,360
The spatial audio makes these feel less artificial

309
00:11:06,360 --> 00:11:07,800
than a standard video call.

310
00:11:07,800 --> 00:11:09,880
You can split off into smaller groups naturally.

311
00:11:09,880 --> 00:11:12,360
You can walk over to someone and start a conversation.

312
00:11:12,360 --> 00:11:14,880
It's closer to what happens in a real office break room.

313
00:11:14,880 --> 00:11:17,600
Product showcases are another strong use case.

314
00:11:17,600 --> 00:11:20,960
Imagine an automotive company that wants to show a new car model.

315
00:11:20,960 --> 00:11:23,360
Instead of showing slides, they build a 3D environment

316
00:11:23,360 --> 00:11:25,240
where attendees can walk around the car.

317
00:11:25,240 --> 00:11:27,080
Look at the interior, see the details,

318
00:11:27,080 --> 00:11:29,640
ask questions while standing next to the virtual vehicle.

319
00:11:29,640 --> 00:11:32,400
That kind of experience is much more engaging than a PowerPoint deck.

320
00:11:32,400 --> 00:11:34,880
Training and education is where mesh really shines.

321
00:11:34,880 --> 00:11:36,880
Medical simulations where multiple trainees

322
00:11:36,880 --> 00:11:38,720
are in the same 3D scenario,

323
00:11:38,720 --> 00:11:41,000
safety drills for manufacturing environments,

324
00:11:41,000 --> 00:11:43,480
soft skills practice for customer service teams.

325
00:11:43,480 --> 00:11:46,000
The key is that everyone is in the same space,

326
00:11:46,000 --> 00:11:47,320
interacting naturally.

327
00:11:47,320 --> 00:11:48,680
You're not watching a video.

328
00:11:48,680 --> 00:11:50,280
You're participating.

329
00:11:50,280 --> 00:11:52,560
Here's the insight that ties all of these together.

330
00:11:52,560 --> 00:11:54,840
The most successful use cases involve interaction,

331
00:11:54,840 --> 00:11:56,080
not passive watching.

332
00:11:56,080 --> 00:11:59,160
Mesh works best when people need to move, talk and collaborate.

333
00:11:59,160 --> 00:12:01,160
If you're just going to stare at slides,

334
00:12:01,160 --> 00:12:03,480
a regular team's call does the job.

335
00:12:03,480 --> 00:12:05,080
But if you need people to explore,

336
00:12:05,080 --> 00:12:07,320
discuss and work together in a spatial context,

337
00:12:07,320 --> 00:12:08,560
mesh adds real value.

338
00:12:08,560 --> 00:12:11,080
So with all these capabilities and the pivot to teams,

339
00:12:11,080 --> 00:12:12,680
what's the verdict for you?

340
00:12:12,680 --> 00:12:14,520
The verdict should you care.

341
00:12:14,520 --> 00:12:16,320
Let's be honest, mesh isn't for everyone.

342
00:12:16,320 --> 00:12:18,440
If you only do one-on-one calls or large webinars,

343
00:12:18,440 --> 00:12:19,440
you won't miss it.

344
00:12:19,440 --> 00:12:23,080
The regular team's experience handles those situations just fine.

345
00:12:23,080 --> 00:12:25,240
But for team collaboration and group dynamics,

346
00:12:25,240 --> 00:12:27,320
for that feeling of being together when you're not,

347
00:12:27,320 --> 00:12:28,920
that's where mesh earns its keep.

348
00:12:28,920 --> 00:12:30,120
Now, the limitations are real.

349
00:12:30,120 --> 00:12:32,720
You're capped at 16 people per immersive space.

350
00:12:32,720 --> 00:12:34,400
And there are no custom environments.

351
00:12:34,400 --> 00:12:35,920
You also need decent hardware.

352
00:12:35,920 --> 00:12:37,920
This won't run smoothly on that five-year-old laptop,

353
00:12:37,920 --> 00:12:39,760
your IT department hasn't replaced yet.

354
00:12:39,760 --> 00:12:42,960
It's still an early adoption among Microsoft 365 users,

355
00:12:42,960 --> 00:12:45,120
so don't expect every meeting to be in 3D.

356
00:12:45,120 --> 00:12:46,520
And most people haven't tried it.

357
00:12:46,520 --> 00:12:47,600
So who benefits most?

358
00:12:47,600 --> 00:12:50,200
Remote teams that struggle with connection and engagement,

359
00:12:50,200 --> 00:12:51,840
hybrid teams that want to recreate

360
00:12:51,840 --> 00:12:53,440
those informal water cooler moments

361
00:12:53,440 --> 00:12:56,000
that just don't happen on video calls and trainers

362
00:12:56,000 --> 00:12:58,600
and facilitators who need spatial context,

363
00:12:58,600 --> 00:13:01,200
where someone is in relation to something matters.

364
00:13:01,200 --> 00:13:03,680
If that sounds like your team, mesh is worth a look.

365
00:13:03,680 --> 00:13:04,640
Here's what's coming.

366
00:13:04,640 --> 00:13:07,720
Microsoft is investing in AI-driven features like AI guides,

367
00:13:07,720 --> 00:13:10,800
chatbots that can be anchored to specific locations in a space,

368
00:13:10,800 --> 00:13:12,920
walk up to a virtual exhibit and an AI assistant

369
00:13:12,920 --> 00:13:14,040
explains what you're looking at.

370
00:13:14,040 --> 00:13:16,720
They're also expanding VR headsets support to Apple Vision Pro

371
00:13:16,720 --> 00:13:19,160
and the platform will get richer, not cut back.

372
00:13:19,160 --> 00:13:19,880
My advice?

373
00:13:19,880 --> 00:13:21,680
Try it yourself and don't overthink it.

374
00:13:21,680 --> 00:13:23,640
Schedule a short test meeting with a colleague

375
00:13:23,640 --> 00:13:25,880
and see if the spatial audio and avatar presence

376
00:13:25,880 --> 00:13:26,680
makes a difference.

377
00:13:26,680 --> 00:13:28,040
It's just another view option in Teams.

378
00:13:28,040 --> 00:13:28,880
And if it doesn't work for you,

379
00:13:28,880 --> 00:13:30,640
you're back in a normal meeting in one click.

380
00:13:30,640 --> 00:13:31,480
No harm done.

381
00:13:31,480 --> 00:13:32,960
Let's wrap this up.

382
00:13:32,960 --> 00:13:34,280
So here's the knowledge nugget.

383
00:13:34,280 --> 00:13:36,760
Microsoft Mesh is not a mysterious metaverse.

384
00:13:36,760 --> 00:13:38,720
It's a simple way to bring your team together

385
00:13:38,720 --> 00:13:40,840
in a 3D space right from Teams,

386
00:13:40,840 --> 00:13:42,640
the pivot from standalone platform

387
00:13:42,640 --> 00:13:44,840
to integrated feature made it more accessible,

388
00:13:44,840 --> 00:13:45,880
if less ambitious.

389
00:13:45,880 --> 00:13:48,520
You can try it today with no extra cost or setup.

390
00:13:48,520 --> 00:13:50,360
Step into a virtual room, move around

391
00:13:50,360 --> 00:13:52,160
and have real-side conversations.

392
00:13:52,160 --> 00:13:54,560
It might change how you feel about remote meetings.

393
00:13:54,560 --> 00:13:56,800
If this helped, subscribe to Microsoft Knowledge Nuggets

394
00:13:56,800 --> 00:13:57,960
on M365.

395
00:13:57,960 --> 00:14:00,480
FM and share it with someone who's still confused about mesh.

396
00:14:00,480 --> 00:14:01,720
Got a use case I missed?

397
00:14:01,720 --> 00:14:03,080
Drop a comment below.

